#ifndef CSOUND_H
#define CSOUND_H

#include <fmod.hpp>

class cSound
{
	public:
		//Initialize data members
		cSound(char* fileName = 0, FMOD::System *system = 0);

		//Dynamically deallocate
		~cSound();

		//Retreive the sound file
		FMOD::Sound retreiveSound();
	private:
		FMOD::Sound *m_pSound;
};

#endif